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Internet use-related addiction problems are increasingly being recognized on a European scale due to international health organizations considering gaming addiction. In April 2013, the American Psychiatric Association recognized Internet Gaming Disorder in the fifth Diagnostic and Statistical Manual of Mental Disorders, and in April 2018, the World Health Organization included Gaming Disorder in the eleventh International Classification of Diseases. However, findings on these problems within this period are lacking in Europe, and a preventive approach is missing globally. A detailed critical literature review was conducted using PsycINFO and Web of Science in this five-year period. A total of 19 studies were reviewed and problems identified were: generalized Internet addiction and online gaming and gambling addictions across seven European countries (i.e., Spain, Germany, France, Italy, Greece, The Netherlands, and Denmark). The individuals with problematic use were found to be educated adolescents, usually young males with comorbid disorders, and gaming and gambling disorders were implicated in the most severe cases. Cognitive behavioral therapy was the main treatment, sometimes combined with a systemic approach for adolescents. Prevalence, high-risk populations, and factors contributing to these addiction problems are discussed, and a set of policy options are developed for this region. The implications for early detection, diagnosis, treatment, and prevention in Europe are considered.
From the present European literature review encompassing the period between 2013 and 2018, the following four policy options have been developed based on the included 19 studies (see Figure 1).
Figure 1. Policy options derived from the present literature review.
The first policy option concerns all stakeholders involved and should be considered with caution. In a few studies, contradictory findings have emerged which have highlighted it is not worth taking action if treatment is not sought[1] or if the problem does not emerge[2]. Thus, the first policy option is related to the following preventive actions:
This option refers to natural recovery, which seems to exist but has not been studied much. However, due to the precautionary principle (i.e., which encourages policies that protect human health and the environment in the face of uncertain risks) it may jeopardize Europe’s ability to prevent Internet use-related problems from emerging in the first place, and to take advantage of the instruments, therapeutic, and of preventive opportunities that the scientific literature on generalized and specific Internet addiction problems has recently provided.
The second policy option mainly addresses support organizations, professionals, and practitioners. Applied research is present in almost all reviewed studies, as research seeks to find solutions to the problems in European community and clinical settings. Only a couple of studies described models of GIA[3] and Internet gaming addiction[4] to provide an understanding about which factors contribute to the problems, their phenomenology, and therapy components to clinically address them. Moreover, providing information and interventions seem to be the key public health strategies to prevent and address the problem in all settings. Early preventive actions can:
There is a need to improve this research field to diversify the methodologies used and translate them to the professional sector, and to promote joint clinical and educational research. It is also crucial for standardized measures to assess problems and compare them in order to support diagnosis and treatment success (e.g., cross-culturally and trans-diagnostically). These preventive actions can provide support for decision-makers to better understand the problems from a European public health perspective, and to promote responsible Internet use and media literacy.
The third policy option addresses all Internet users, especially those who have appeared as more at risk for developing Internet use-related addiction problems. All reviewed studies have highlighted common aspects related to promoting healthy Internet use, especially in adolescents and young adults, as some gaming genres are very demanding regarding competition and social involvement (e.g., MMORPGs). The following options are preventive actions which can be introduced:
In the EU, there is a need for programs and campaigns addressing children and youth to promote awareness of the risks of online behaviors at an individual person’s level. Studies have shown school interventions are usually effective, even more so if they include a psychological component (e.g., impulsivity management techniques when gaming). Young individuals should be engaged in conversations and activities concerning offline and online health, potential positive and negative implications of excessive online behaviors, and provided with information on alternative pastime activities and alternative coping strategies not involving Internet use.
The usual problem user is an adolescent who increasingly spends time gaming alone at home, usually plays MMORPGs, and experiences co-occurring problems and negative impacts in their daily life. Thus, problem cases should be treated on a case-by-case basis when detected with tailored psychological and educational interventions, including CBT, whilst ensuring treatment encompasses interventions for comorbidities. The young user should be able to determine which functions the maladaptive Internet use fulfils in his or her life, and which other options are available to him or her with professional support. These actions can be supported by other initiatives in educational and health settings, which require resources and action plans (e.g., providing funding and resources).
In addition to supporting professionals (i.e., the second policy option) and users (i.e., the third policy option), communities (i.e., the fourth policy option) also need attention. The preventive actions for this group are the following:
These problems usually affect families, education or workplace organizations, and communities. Thus, basic information, education, social, and clinical support can help individuals in the immediate context of problem users with community support. The EU should consider facilitating information provision to healthcare providers to support general practitioners when taking care of communities in health settings. Moreover, the implementation of actions, programs, and services for information, early detection, and facilitation of support and treatment routes for future problem users and their significant others are options to develop. For instance, at a school and community level, actions to promote prevention can be provided together with those for other related problems (e.g., substance use disorders and cyberbullying).