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Topic Review
Transdisciplinary Teaching and Learning in UX Design
Today’s user experience (UX) educators and designers can no longer just focus on creating more usable systems, but must also rise to the level of strategists, using design thinking and human–computer interaction (HCI) solutions to improve academic and business outcomes. Both psychological, designer, and engineering approaches are adopted in this study. An invited program review committee met to review progress of the UX program at the Beijing Normal University (BNUX). They considered issues and challenges facing the program today, and the steps that it could make to develop further. During a recent augmented reality (AR) project on designing future life experience on smart home and wearables, several experiential concepts and prototypes were generated to demonstrate HCI and UX research directions.
  • 1.0K
  • 06 Dec 2021
Topic Review
STEM Program
STEM (Science-Technology-Engineering-Mathematics) education has received great attention in recent years not only for promoting interest and learning in these areas but also for encouraging children and young people to pursue careers in them.
  • 986
  • 24 Apr 2022
Topic Review
Mathematics Anxiety and Self-Efficacy of Engineering Students
There is a gender gap in jobs associated with science, technology, engineering, and mathematics (STEM) areas, favoring the male workforce, and the literature suggests that this gender gap starts to show in STEM-related high school courses, where a decrease in the population of women is observed. Likewise, it has been shown that the decision of women to study a STEM career is highly influenced by self-efficacy that weighs a relationship with the work, social, and family environment, even though they may have good grades in STEM-related courses.
  • 979
  • 08 Jul 2022
Topic Review
TECuidamos
TECuidamos has four main modules: Data Acquisition, Wireless Transmission Network, Cloud Server, and User Access.
  • 970
  • 05 May 2022
Topic Review
E-Learning in Pharmacy Courses
Online education seems to be suitable for pharmacy students, although diverse challenges should be addressed, such as the well-being of students or lack of standards. Pharmacy schools should regularly identify/define and implement measures to reinforce opportunities and strengths as well as to solve threats and weaknesses.
  • 902
  • 20 Jun 2023
Topic Review
Smartphone Usage in Science Education
The growing significance of digital learning in science education has brought about considerations about various mobile devices. In this respect, the use of smartphones has become a subject of attention in the field of educational research. The popular mini computers are handy, readily available and easy to use. They offer quick access to simulations, databases, and other tools of importance in science classrooms and can be used to improve aspects of science education.
  • 870
  • 04 May 2023
Topic Review
Epistemic Discourses and Conceptual Coherence
Engaging students in epistemic and conceptual aspects of modeling practices is crucial for phenomena-based learning in science classrooms.
  • 796
  • 19 May 2023
Topic Review
Breakthrough Knowledge Synthesis in the Age of Google
Using today’s web-based interactive tools such as Google’s ubiquitous search engine and online databases, students, educators, practitioners, research scientists and inventors have an unprecedented opportunity to discover breakthrough knowledge by synthesizing current and prior knowledge available online
  • 457
  • 13 Mar 2024
Topic Review Peer Reviewed
Games and Playful Activities to Learn About the Nature of Science
A growing international consensus holds that science education must advance beyond content coverage to cultivate robust understanding of the Nature of Science (NoS)—how scientific knowledge is generated, justified, revised, and socially negotiated. Yet naïve conceptions persist among students and teachers, and effective, scalable classroom strategies remain contested. This narrative review synthesizes research and practice on games and playful activities that make epistemic features of science visible and discussable. We organize the repertoire into six families—(i) observation–inference and discrepant-event tasks; (ii) pattern discovery and rule-finding puzzles; (iii) black-box and model-based inquiry; (iv) activities that dramatize tentativeness and anomaly management; (v) deliberately underdetermined mysteries that cultivate warrant-based explanations; and (vi) moderately contextualized games. Across these designs, we analyze how specific mechanics afford core NoS dimensions (e.g., observation vs. inference, creativity, plurality of methods, theory-ladenness and subjectivity, tentativeness) and what scaffolds transform playful engagement into explicit, reflective learning. We conclude with pragmatic guidance for teacher education and curriculum design, highlighting the importance of language supports, structured debriefs, and calibrated contextualization, and outline priorities for future research on equity, assessment, and digital extensions.
  • 8
  • 13 Nov 2025
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