The Human-Computer Interaction Institute (HCII) is a department within the School of Computer Science at Carnegie Mellon University (CMU) in Pittsburgh, Pennsylvania. It is considered one of the leading centers of human-computer interaction research, and was named one of the top ten most innovative schools in information technology by Computer World in 2008. For the past three decades, the institute has been the predominant publishing force at leading HCI venues, most notably ACM CHI, where it regularly contributes more than 10% of the papers. Research at the institute aims to understand and create technology that harmonizes with and improves human capabilities by integrating aspects of computer science, design, social science, and learning science. Depending on the selected coursework that the student decides to take (in addition to some core classes), they are able to form a schedule specific to the field they are interested in. For example, if a student is specifically interested in pursuing a user experience design profession, they are able to choose courses that focus mainly on the design process behind applications. If the student is interested in product management or project management, they can select electives that encourage group work and cross-collaboration across majors so that they may learn some of the tasks of these professions. A list of courses and course descriptions is included below. HCII offers an HCI major for undergraduates, as well a master's degree and a PhD in HCI. Students from various academic backgrounds come together from around the world to participate in these programs. Students enter the program at various stages in their academic and professional careers, with various levels of experience. HCII research and educational programs span a full cycle of value creation. The cycle includes research on how people work, play, and communicate within groups, organizations, and social structures. It includes the design, creation, and evaluation of technologies and tools to support human and social activities.
Founded in 1993, the HCII is a place where students and faculty work to understand and create technology that harmonizes with and improves human capabilities, goals, and social environments through interdisciplinary research and education in design, computer science, and behavioral and social sciences. Though housed in the School of Computer Science, the institute is truly interdisciplinary and includes faculty and students from CMU's Dietrich College of Humanities and Social Sciences, Tepper School of Business, College of Fine Arts, Carnegie Institute of Technology and Software Engineering Institute, as well as computer science. HCII also works closely with colleagues from other universities in Pittsburgh and around the world, and collaborates with researchers in companies that range from local startups to multinational corporations.[1]
The institution offers degrees in undergraduate, graduate and doctoral studies.
Students across different degrees are able to choose from the coursework on the institute's website. Students are required to take core courses and some approved electives for graduation. These courses span a wide range of topics and can be from Carnegie Mellon's School of Computer Science, the College of Fine Arts, the Tepper School of Business, the Dietrich College of Humanities and Social Sciences, the Robotics Institute, the Software Engineering Institute, or more. Find the list of courses with descriptions and faculty associated here: https://hcii.cmu.edu/academics/courses.
Find more notable faculty here: https://hcii.cmu.edu/people/faculty.
The Human-Computer Interaction Institute spans three floors of Carnegie Mellon's Newell-Simon Hall and two buildings on nearby South Craig Street. In both locations, students and researchers can take advantage of the HCII's heterogeneous distributed computing environment, experimental computers and systems, wide variety of labs and workspaces, kitchen, and configurable social space. Our main resources are the User Studies Laboratory, Design Facilities: Verge, the DevLab Physical Prototyping Laboratory, the Pittsburgh Science of Learning Center and various faculty labs.
Some fields in which notable research is currently being done at the HCII are Learning Technologies, Tools and Technology, Human Assistance, Robotics, Arts and Entertainment, and the Entertainment Media Center (ETC).
The goal of LearnLab is to enhance learning sciences primarily in science discipline with the collaboration of scientists and instructors. [20]
The Quality of Life Technology Center aims to develop intelligent systems that can better the lives of elderlies and people with disabilities. The center is run by Carnegie Mellon University and University of Pittsburgh.[21]
Class Insight
While much of education research is focused on student performance, this research turns the focus to the development of the teacher.
Almost all K-12 instructors receive in-depth training on how to teach. This is not true for college, where professors are hired for being content experts, not for being experts on how to teach. This research investigates how smart classrooms can sense in-class activities and provide feedback and teaching training to novice college instructors. Currently, we focus on teaching better discursive practices, such as asking more content-based questions instead of just lecturing in order to increase student participation. In these classrooms, both the students and the instructors are learning and practicing new things.
The project recently earned a Teachers as Learners grant (created in 2017 to “fund education research on the science of teaching and expand our understanding of teachers as learners and as agents of change in education”) from the McDonnell Foundation. Full story: $2.5m grant received to study the science of teaching.
Spoke Sense
A Wearable Fitness Tracker for Wheelchair Athletes
Information provided by traditional fitness trackers is not always relevant to athletes of all abilities. For example, what if you don't take steps?
The SpokeSense system, a fitness tracker for wheelchair athletes, consists of a variety of sensors packed into a small, laser-cut case. In order to collect real-time data from both the left and right wheels of the sport chair, a case is attached to the center of both wheels. The system measures core metrics, including speed, distance, intensity zones, acceleration and braking. It can also measure the athlete's position relative to gravity, or tilting, which is something unique to the sport. Wheelchair basketball players often tilt onto one wheel to extend their reach -- for example, to reach for a jump ball -- and an athlete might want to know the angle or how long they maintained the tilt.
IoT Coffee Table
Communicates what the environment is sensing
Today people increasingly find themselves in spaces that invisibly sense them. The increasing use of cameras, motion detectors, and microphones means spaces often know people are present and can hear what they are saying. Our research investigates different ways for smart environments to communicate what they perceive. We draw ideas from phenomenology and from work on ambient displays. We want to design systems that make it easy for people to perceive that the room perceives them such that can effortlessly shift their social performance. Our current work focuses on the design of a coffee table that lets people know the room can sense people, can sense their location, and can hear what they say.
Find out about more projects from faculty here: https://hcii.cmu.edu/research/faculty/grid
Find out about MHCI Capstone projects here: https://hcii.cmu.edu/research/mhci-capstone/grid
The content is sourced from: https://handwiki.org/wiki/Organization:Human-Computer_Interaction_Institute