As a general benchmark introduced by
[14] to tackle high computational cost, SLAM approaches mainly contains two introductory threads to be executed in parallel, known as
tracking and
mapping. Hereby, a fundamental classification of the algorithms used in VSLAM is how researchers employ distinct methods and strategies in each thread. The mentioned solutions look differently at SLAM systems based on the type of data they use, making them dividable into two categories:
direct and
indirect (feature-based) methods
[15].
Indirect methods extract feature points (i.e., keypoints) obtained from textures by processing the scene and keeping track of them by matching their descriptors in sequential frames. Despite the computationally expensive performance of feature extraction and matching stages, these methods are precise and robust against photometric changes in frame intensities.
Direct algorithms, on the other hand, estimate camera motions directly from pixel-level data and build an optimization problem to minimize the photo-metric error. By relying on photogrammetry, these methods utilize all camera output pixels and track their replacement in sequential frames regarding their constrained aspects, such as brightness and color. These characteristics enable
direct approaches to model more information from images than
indirect techniques and enable a higher-accuracy
3D reconstruction. However, while direct methods work better in texture-less environments and do not require more computation for feature extraction, they often face large-scale optimization problems
[16], and various lighting conditions negatively impact their accuracy. The pros and cons of each approach encouraged researchers to think about developing
hybrid solutions, where a combination of both approaches is considered.
Hybrid methods commonly integrate the detection stage of
indirect and
direct, in which one initializes and corrects the other.
2. VSLAM Setup
According to the previous section, where the evolution of VSLAM algorithms was studied, adding and improving various modules improved the architecture of the formerly existing techniques and enriched the approaches introduced afterward. Thus, this section investigates multiple configurations that can be found in current VSLAM methodologies. Considering different setups, pipelines, and available configurations, current approaches can be classified into the categories mentioned below:
2.1. Sensors and Data Acquisition
The early-stage implementation of a VSLAM algorithm introduced by Davison et al.
[17][25] was equipped with a monocular camera for trajectory recovery. Monocular cameras are the most common vision sensors for a wide range of tasks, such as object detection and tracking
[18][39]. Stereo cameras, on the other hand, contain two or more image sensors, enabling them to perceive depth in the captured images, which leads to more accurate performance in VSLAM applications. These camera setups are cost-efficient and provide informative perception for higher accuracy demands. RGB-D cameras are other variations of visual sensors used in VSLAMs and supply both the depth and colors in the scene. The mentioned vision sensors can provide rich information about the environment in straightforward circumstances—e.g., proper lighting and motion speed—but they often struggle to cope with conditions where the illumination is low or the dynamic range in the scene is high.
In recent years, event cameras have also been used in various VSLAM applications. These low-latency bio-inspired vision sensors generate pixel-level brightness changes instead of standard intensity frames when a motion is detected, leading to a high dynamic range output with no motion blur impact
[19][40]. In contrast with standard cameras, event-based sensors supply trustworthy visual information during high-speed motions and wide-range dynamic scenarios but fail to provide sufficient information when the motion rate is low. Although event cameras can outperform standard visual sensors in severe illumination and dynamic range conditions, they mainly generate unsynchronized information about the environment. This makes traditional vision algorithms unable to process the outputs of these sensors
[20][41]. Additionally, using the spatio-temporal windows of events along with the data obtained from other sensors can provide rich pose estimation and tracking information.
Moreover, some approaches use a multi-camera setup to counter the common issues of working in a real-world environment and improve localization precision. Utilizing multiple visual sensors aid in situations where complicated problems such as occlusion, camouflage, sensor failure, or sparsity of trackable texture occur by providing cameras with overlapping fields of view. Although multi-camera setups can resolve some data acquisition issues, camera-only VSLAMs may face various challenges, such as motion blur when encountering fast-moving objects, features mismatching in low or severe illumination, dynamic object ignorance in scenarios with high pace changes, etc. Hence, some VSLAM applications may be equipped with multiple sensors alongside cameras. Fusing the events and standard frames
[21][42] or integrating other sensors, such as LiDARs
[22][43] and IMUs, to VSLAM are some of the existing solutions.
2.2. Visual Features
DAs discussed in Section 1, detecting visual features and utilizing feature descriptor information for pose estimation is an inevitable stage of indirect VSLAM methodologies. These approaches employ various feature extraction algorithms to understand the environment better and track the feature points in consecutive frames. The feature extraction stage contains a wide range of algorithms, including SIFT
[23][44], SURF
[24][45], FAST
[25][27], Binary Robust Independent Elementary Features (BRIEF)
[26][46], ORB
[27][47], etc. Among them, ORB features have the advantage of fast extraction and matching without losing huge accuracy compared to SIFT and SURF
[28][48].
The problem with some of the mentioned methods is that they cannot effectively adapt to various complex and unforeseen situations. Thus, many researchers have employed CNNs to extract deep-seated features of images for various stages, including VO, pose estimation, and loop closure detection. These techniques may represent supervised or unsupervised frameworks according to the functionality of the methods.
2.3. Target Environments
As a strong presumption in many traditional VSLAM practices, the robot works in a static world with no sudden or unanticipated changes. Consequently, although many systems could demonstrate a successful application in specific settings, some unexpected changes in the environment (e.g., the existence of moving objects) are likely to cause complications for the system and degrade the state estimation quality to a large extent. Systems that work in dynamic environments usually employ algorithms such as Optical Flow or Random Sample Consensus (RANSAC)
[29][49] to detect movements in the scene, classify the moving objects as outliers, and skip them while reconstructing the map. Such systems utilize either
geometry/semantic information or try to improve the localization scheme by combining the results of these two
[30][50].
Additionally, different environments are classified into
indoor and
outdoor categories as a general taxonomy. An
outdoor environment can be an
urban area with structural landmarks and massive motion changes, such as buildings and road textures, or an
off-road zone with a weak motion state, such as moving clouds and vegetation, the texture of the sand, etc. As a result of this, the amount of trackable points in
off-road environments is less than the
urban areas, which increases the risk of localization and loop closure detection failure.
Indoor environments, on the other hand, contain scenes with entirely different global spatial properties, such as corridors, walls, and rooms. It should be anticipated that while a VSLAM system might work well in one of the mentioned zones, it might not show the same performance in other environments.
2.4. System Evaluation
While some of the VSLAM approaches, especially those with the capability of working in dynamic and challenging environments, are tested on robots in real-world conditions, many research works have used publicly available datasets to demonstrate their applicability. In this regard, the
RAWSEEDS Dataset by Bonarini et al.
[31][51] is a well-known multi-sensor benchmarking tool containing indoor, outdoor, and mixed robot trajectories with ground-truth data. It is one of the oldest publicly available benchmarking tools for robotic and SLAM purposes.
Scenenet RGB-D by McCormac et al.
[32][52] is another favored dataset for scene understanding problems, such as semantic segmentation and object detection, containing five million large-scale rendered RGB-D images. The dataset also contains pixel-perfect ground-truth labels and exact camera poses and depth data, making it a potent tool for VSLAM applications. Many recent works in the domain of VSLAM and VO have tested their approaches on the
Technische Universität München (TUM) RGB-D dataset
[33][53]. The mentioned dataset and benchmarking tool contain color and depth images captured by a Microsoft Kinect sensor and their corresponding ground-truth sensor trajectories. Further,
NTU VIRAL by Nguyen et al.
[34][54] is a dataset collected by a UAV equipped with a 3D LiDAR, cameras, IMUs, and multiple Ultra-widebands (UWBs). The dataset contains indoor and outdoor instances and is targeted for evaluating autonomous driving and aerial operation performances.
Moreover, the
European Robotics Challenge (EuRoC) Micro Aerial Vehicle (MAV) dataset by Burri et al.
[35][55] is another popular dataset containing images captured by a stereo camera, along with synchronized IMU measurements and motion ground truth. The collected data in
EuRoC MAV are classified into easy, medium, and difficult categories according to the surrounding conditions.
OpenLORIS-Scene by Shi et al.
[36][56] is another publicly available dataset for VSLAM works, containing a wide range of data collected by a wheeled robot equipped with various sensors. It provides proper data for monocular and RGB-D algorithms, along with odometry data from wheel encoders. As a more general-purpose dataset used in VSLAM applications,
KITTI [37][57] is a popular collection of data captured by two high-resolution RGB and grayscale video cameras on a moving vehicle.
KITTI provides accurate ground truth using GPS and laser sensors, making it a highly popular dataset for evaluation in mobile robotics and autonomous driving domains. TartanAir
[38][58] is another benchmarking dataset for the evaluation of SLAM algorithms under challenging scenarios. Additionally, the Imperial College London and National University of Ireland Maynooth (ICL-NUIM)
[39][59] dataset is another VO dataset containing handheld RGB-D camera sequences, considered a benchmark for many SLAM works.
In contrast with the previous datasets, some other datasets contain data acquired using particular cameras instead of regular ones. For instance, the
Event Camera Dataset introduced by Mueggler et al.
[40][60] is a dataset with samples collected using an event-based camera for high-speed robotic evaluations. Dataset instances contain inertial measurements and intensity images captured by a motion-capture system, making it a suitable benchmark for VSLAMs equipped with event cameras.
The mentioned datasets are used in multiple VSLAM methodologies according to their sensor setups, applications, and target environments. These datasets mainly contain cameras’ extrinsic and intrinsic calibration parameters and ground-truth data. The summarized characteristics of the datasets and some instances of each are shown in
Table 1 and
Figure 13, respectively.
Figure 13. Instances of some of the most popular visual SLAM datasets used for evaluation in various papers.