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HandWiki. Timeline of Computing 1990–99. Encyclopedia. Available online: https://encyclopedia.pub/entry/36695 (accessed on 23 September 2026).
HandWiki. Timeline of Computing 1990–99. Encyclopedia. Available at: https://encyclopedia.pub/entry/36695. Accessed September 23, 2026.
HandWiki. "Timeline of Computing 1990–99" Encyclopedia, https://encyclopedia.pub/entry/36695 (accessed September 23, 2026).
HandWiki. (2022, November 28). Timeline of Computing 1990–99. In Encyclopedia. https://encyclopedia.pub/entry/36695
HandWiki. "Timeline of Computing 1990–99." Encyclopedia. Web. 28 November, 2022.
Timeline of Computing 1990–99
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This article presents a detailed timeline of events in the history of computing from 1990 to 1999. For narratives explaining the overall developments, see the History of computing.

history of computing timeline history

References

  1. https://groups.google.com/forum/#!msg/comp.os.minix/dlNtH7RRrGA/SwRavCzVE7gJ
  2. Christopher Null (April 2007), "50 Best Tech Products of All Time", PC World (USA), http://www.pcworld.com/article/130207/article.html?page=0 
  3. Bajpai, S. K. (2007) (in en). Introduction To Computers And C Programming. New Age International. p. 96. ISBN 9788122413793. https://books.google.co.uk/books?id=4hpKj29LPuAC&pg=PA96. 
  4. Sanglard, Fabien (2017) (in en). Game Engine Black Book: Wolfenstein 3D. Sanglard Publishing. p. 71. https://books.google.co.uk/books?id=Lq4yDwAAQBAJ&pg=PA71. 
  5. Matthew Kirschenbaum (July 2013), "10 Most Influential Software Programs Ever", Slate (USA), http://www.slate.com/blogs/browbeat/2013/07/30/_10_most_influential_software_programs_of_all_time_from_sabre_to_minecraft.html 
  6. p. 54, "Intel Turns 35: Now What?", David L. Margulius, InfoWorld, July 21, 2003, ISSN 0199-6649.
  7. p. 21, "Architecture of the Pentium microprocessor", D. Alpert and D. Avnon, IEEE Micro, 13, #3 (June 1993), pp. 11–21, doi:10.1109/40.216745. http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=216745
  8. p. 90, "Inside Intel", Business Week, #3268, June 1, 1992.
  9. "Intel® Microprocessor Quick Reference Guide - Year". http://www.intel.com/pressroom/kits/quickrefyr.htm#1994. 
  10. Cornell University Library (2003). "Digital Preservation and Technology Timeline". Digital Preservation Management. USA. http://www.dpworkshop.org/dpm-eng/timeline/viewall.html. Retrieved 2017-12-07. 
  11. "Nokia 8 hopes to beat Apple and Samsung with 'bothie', a new version of the selfie". 16 August 2017. https://www.theguardian.com/technology/2017/aug/16/nokia-8-bothie-flagship-android-smartphone-apple-samsung. Retrieved 21 September 2017. 
  12. "How 'Quake' Changed Video Games Forever". https://www.rollingstone.com/culture/news/how-quake-changed-video-games-forever-20160622. Retrieved 21 September 2017. 
  13. Berger, Arthur Asa (2017) (in en). Video Games: A Popular Culture Phenomenon. Routledge. p. 58. ISBN 9781351299947. https://books.google.co.uk/books?id=JJsuDwAAQBAJ&pg=PT58. 
  14. "How 'Command & Conquer: Red Alert' Changed Strategy Games Forever". https://www.rollingstone.com/glixel/news/how-command-conquer-red-alert-changed-strategy-games-w448186. Retrieved 21 September 2017. 
  15. "Grand Prix Manager 2 for Windows (1996)". http://www.mobygames.com/game/grand-prix-manager-2. Retrieved 21 September 2017. 
  16. http://www.thefreelibrary.com/Audio+Highway+Announces+the+Listen+UP+Player+--+A+New+Device+that...-a018696161
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