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HandWiki. Archaeogaming. Encyclopedia. Available online: https://encyclopedia.pub/entry/36334 (accessed on 13 September 2026).
HandWiki. Archaeogaming. Encyclopedia. Available at: https://encyclopedia.pub/entry/36334. Accessed September 13, 2026.
HandWiki. "Archaeogaming" Encyclopedia, https://encyclopedia.pub/entry/36334 (accessed September 13, 2026).
HandWiki. (2022, November 24). Archaeogaming. In Encyclopedia. https://encyclopedia.pub/entry/36334
HandWiki. "Archaeogaming." Encyclopedia. Web. 24 November, 2022.
Archaeogaming
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Archaeogaming is an archaeological framework which, broadly speaking, includes the study of archaeology in and of video games as well as the use of video-games for archaeological purposes. To this end, the study can include, but is in no means limited to: the physical excavation of video-game hardware, the use of archaeological methods within game worlds, the creation of video-games for or about archaeological practices and outcomes or the critical study of how archaeology is represented in video-games. Virtual and augmented reality applications in archaeology might also be subsumed within its rubric. M. Dennis states that archaeogaming is “the utilization and treatment of immaterial space to study created culture, specifically through videogames” which “requires treating a game world, a world bounded and defined by the limitations of its hardware, software and coding choices, as both a closed universe and as an extension of the external culture that created it. Everything that goes into the immaterial space comes from its external cultural source, in one way or another.” Taking this into consideration the archaeogaming framework indicates that there is no functional difference between studying archaeology in the physical, material world, and implementing it with regards to the study, critique and creation of video-games for and about archaeology. As such it is said that archaeogaming “requires the same standards of practice as the physical collection of excavated data, only with a different toolset. It also provides the opportunity to use game worlds to reflect on practice, theory and the perceptions of [archaeology].”

video games augmented reality video-games

References

  1. Reinhard, A.. "What Is Archaeogaming? (2013)". https://archaeogaming.com/2013/06/09/what-is-archaeogaming/. Retrieved 2016-02-05. 
  2. Johnson, E.. "Experienced Archaeologies: A mini-ethnography exploring the way in which people engage with the past in single player role-playing videogames (2013)". https://www.academia.edu/5099437/Experienced_Archaeologies_A_mini-ethnography_exploring_the_way_in_which_people_engage_with_the_past_in_single_player_role-playing_videogames. Retrieved 2016-02-05. 
  3. GROUP, VALUE. "Interactive Pasts Conference (2016)". http://www.valueproject.nl/blog-posts/other/introducing-the-interactive-pasts-conference/. Retrieved 2016-02-05. 
  4. Reinhard, A.. "Excavating Atari: Where the Media was the Archaeology (2015)". https://journals.equinoxpub.com/index.php/JCA/article/view/27108. Retrieved 2016-02-05. 
  5. Weber, William Caraher, Raiford Guins, Andrew Reinhard, Richard Rothaus, and Bret. "Why Digging Atari Games Out of a Landfill Is Archaeology" (in en-US). https://www.theatlantic.com/technology/archive/2014/08/why-we-dug-atari/375702/. 
  6. Aycock, J.. "Retrogame Archaeology (2016)". https://www.youtube.com/watch?v=cEcoVxcnFTQ. Retrieved 2016-02-05. 
  7. Heaven, Douglas. "What digital trash dumped in games tells us about the players" (in en-US). https://www.newscientist.com/article/dn28505-what-digital-trash-dumped-in-games-tells-us-about-the-players/. 
  8. "Culture File: Archeogaming (part 2)". https://soundcloud.com/soundsdoable/culture-file-archeogaming. 
  9. Garcia-Raso, Daniel (2011). Watching video games, Playing with Archaeology and Prehistory: Retrospectives and perspectives into the image that videogames spread about a scientific discipline and the humankind pastl=AP: Online Journal in Public Archaeology. pp. 73–92. http://www.arqueologiapublica.es/descargas/1300786325.pdf. Retrieved 2016-05-03. 
  10. "Games We Dig – Subnautica |". http://www.valueproject.nl/blog-posts/games-we-dig/games-we-dig-subnautica/. 
  11. "Internet Archaeol. 38. Reinhard. Review of Never Alone [game"]. http://intarch.ac.uk/journal/issue38/6/reinhard.html. 
  12. "Far Cry Primal Twitch Stream - Archaeology, The University of York". https://www.york.ac.uk/archaeology/news-and-events/news/external/news-2016/far-cry-primal/. 
  13. Judge, The Otaku (2016-03-24). "The Archaeology of the Remaster: Cultivating the Past". https://archaeogaming.com/2016/03/23/the-archaeology-of-the-remaster-cultivating-the-past/. 
  14. "The Archaeologist Who Studies 'World of Warcraft'" (in en-us). http://motherboard.vice.com/read/the-archaeologist-who-studies-world-of-warcraft. 
  15. Plunkett, Luke. "Actual Archaeologist Is Digging Through World of Warcraft, Skyrim" (in en-US). http://kotaku.com/actual-archaeologist-is-digging-through-world-of-warcra-1724001740. 
  16. "在游戏里考古的考古学家?不仅玩游戏,而且做学术! | 科学人 | 果壳网 科技有意思". http://www.guokr.com/article/440676/. 
  17. Review, Technology. "Eine Vorbereitung auf von Maschinen erstellte Kulturen" (in de-DE). http://www.heise.de/tr/artikel/Eine-Vorbereitung-auf-von-Maschinen-erstellte-Kulturen-2813007.html. 
  18. "'We're kind of making it up as we go along' — What it's like to be a video game archaeologist". http://www.cbc.ca/radio/spark/295-street-psychology-game-archaeology-and-more-1.3240890/we-re-kind-of-making-it-up-as-we-go-along-what-it-s-like-to-be-a-video-game-archaeologist-1.3248856. 
  19. "Culture File: Archeogaming (part 1)". https://soundcloud.com/soundsdoable/culture-file-archeogaming-part. 
  20. "Interactive Pasts Conference (2016)". http://www.valueproject.nl/blog-posts/other/introducing-the-interactive-pasts-conference/. Retrieved 2016-02-05. 
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