Dear Colleagues,
Emerging technologies are reshaping education across the lifespan, from early childhood and school education to higher, vocational, and lifelong learning. Artificial intelligence, including generative AI, learning analytics, immersive and extended reality, robotics, smart learning environments, and other digital innovations are changing how knowledge is accessed, constructed, assessed, and shared across formal, non-formal, and informal contexts.
Alongside these developments, the rapid evolution of educational technologies has brought conceptual and terminological challenges, as well as important questions concerning pedagogical effectiveness, digital inclusion, accessibility, data privacy, ethics, teacher competencies, and institutional implementation. The evidence base is also uneven across technologies, educational levels, and contexts. There is, therefore, a growing need for authoritative and accessible reference resources that consolidate knowledge, clarify concepts, synthesize evidence, and identify emerging research directions.
This Topical Collection of Encyclopedia focuses on emerging technologies in education and their pedagogical, organizational, ethical, and societal implications. It aims to consolidate and critically synthesize current knowledge through high-quality encyclopedia entries, thematic reviews, conceptual analyses, and research mappings. Contributions are expected to provide clear definitions, comprehensive overviews, critical perspectives, and relevant references that can support researchers, educators, policymakers, and other professionals working across diverse educational contexts.
Topics of interest include, but are not limited to:
Artificial intelligence and generative AI in education, including intelligent tutoring systems, automated feedback, learning support, and teacher–AI collaboration; learning analytics, educational data mining, adaptive learning, and personalized learning environments; immersive and extended reality (AR/VR/MR/XR), serious games, and gamification for teaching and learning; robotics, Internet of Things, and smart learning environments in schools, higher education, vocational education, and other learning contexts; digital inclusion, accessibility, algorithmic fairness, data privacy, ethical governance, and responsible use of educational technologies; teacher professional development, digital competencies, and institutional approaches to technology integration; emerging technologies in STEM/STEAM education, language education, health education, and teacher education; technology-enhanced learning in formal, non-formal, informal, and lifelong learning contexts; and conceptual frameworks, taxonomies, systematic and scoping reviews, and research roadmaps addressing emerging technologies in education.
We particularly welcome contributions that clarify concepts and terminology, synthesize empirical and theoretical evidence, examine implementation challenges across different educational contexts, identify gaps in current knowledge, and propose directions for future research and practice. Contributions should prioritize conceptual clarity, critical analysis, accessibility, and lasting reference value for an international audience. All contributions will follow Encyclopedia’s standard editorial process.
Dr. Marisa Correia
Dr. Vanessa Camilleri
Dr. Daniela Karine Ramos
Dr. Judit T. Nagy
Collection Editors
Institution: Life Quality Research Centre, School of Education, Santarém Polytechnic University, 2001-902 Santarém, Portugal
Interests: innovative/inclusive learning environments; digital technologies in education; science education; STEM/STEAM pedagogy
Institution: Department of Artificial Intelligence, University of Malta, MSD 2080 Msida, Malta
Interests: virtual reality; augmented reality; serious games; human computer interaction; emerging technologies for education & training; user experience design; AI ethics
Institution: Department of Teaching Methodology, The Federal University of Santa Catarina, Florianopolis 88040-900, Brazil
Interests: teaching and learning; e-learning; online learning; technology enhanced learning; games; cognition
Institution: Department of Sociology, Faculty of Humanities and Social Sciences, Károli Gáspár University of the Reformed Church in Hungary, H-1088 Budapest, Hungary
Interests: e-learning; higher education; teaching and learning; online education