In this virtual scenario, educational actors are assigned digital identities and, through the use of information technologies, such as virtual reality, augmented reality, the internet of things, and blockchain, for example, interact in formal and informal teaching contexts in the virtual world. This allows for overcoming some of the barriers that traditional teaching and learning venues face, such as time and space, while actors have the possibility to learn both physically and virtually in an open and shared space, as well as increase participant motivation [16]. These new tools offer a world of new possibilities to both teachers and students to enrich the teaching and learning process [47].
Five relevant propositions about the importance of using the metaverse in education [48, pp. 36-37]:
"Proposition 1. The use of metaverse in education should mirror the real-world learning environment for learners and educators. The metaverse can extend the forms of learning by providing learning opportunities that would not be possible otherwise.
Proposition 2. The use of metaverse can better facilitate new forms of training and go beyond the capabilities of the physical classroom and e-learning platforms combined.
Proposition 3. Educators need to elevate their pedagogical methods and course syllabus to accommodate teaching in the metaverse.
Proposition 4. New metrics need to be developed for evaluating learning experiences in the metaverse.
Proposition 5. Education providers need to offer new technical equipment and train educators on how to serve their learners in the metaverse".
The use of the metaverse in educational processes offers both students and teachers the possibility to experiment with new and innovative approaches and forms of teaching and learning, as well as to interact with the academic community, including by emulating the real world through virtual reality [46].
Conclusion
It is crucial to carefully weigh the advantages and shortcomings of using the metaverse in the educational environment. First and foremost, it is paramount to understand the students’ views and uses of the metaverse, their levels of immersion, and the effects on their learning. On the other hand, being a virtual world, the metaverse allows individuals to have experiences that they would not otherwise have in the real world, but this may lead to an uncritical acceptance of the content and products offered, which may or may not be suitable to students’ needs and/or competencies.
The use of the metaverse in education is just beginning its first steps and, thus, its users will find many benefits but also many pitfalls arising from its use, especially at a time when research on this topic is still scarce and people lack adequate training to properly use the metaverse in education [24]. Therefore, and for now, educational institutions and students should be cautious and aware of the good and the not-so-good sides of the metaverse.
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