Archaeoacoustics Around the World: Comparison
Please note this is a comparison between Version 1 by Gustavo Navas Reascos and Version 2 by Sirius Huang.

Acoustics has been integrated with archaeology to better understand the social and cultural context of past cultures. Specifically, public events such as rituals or ceremonies, where an appreciation of sound propagation was required to hold an event. Various acoustic techniques have been used to study archaeological sites, providing information about the building characteristics and organizational structures of ancient civilizations. Archaeoacoustics is the application of acoustics in archaeological spaces.

  • archaeoacoustics
  • acoustic characterization
  • acoustic simulation
  • auralization
  • musical archaeological instruments

1. Introduction

Archaeoacoustics is the study of archaeological sites through their sound and acoustic characteristics [1][2][3][1,2,3]. Namely, it is the application of acoustics in archaeological spaces [1]. On the one hand, acoustics is a branch of physics that studies the production and propagation of sound waves. Furthermore, it could be defined as the study of the generation, transmission, and reception of energy found in the form of vibratory waves that move through matter, including fluids, solids, or gases [4]. On the other hand, archaeology could be defined as a social science that studies the material remains left by past societies [5]. Additionally, as Subias [6] states, historic archaeology could be defined as the study of the past that has a written record to base research on, while prehistoric is defined as the study of the past that does not have a written record.
Recently, the number of studies on sound generation and propagation in worldwide archaeological sites has been increasing since they have revealed the social and cultural behaviors of ancient societies [1][2][1,2]. For example, ancient builders considered auditory conditions (e.g., nature sounds) to make their constructions [2]. In addition to acoustics, archeology has also been supported by physics, anthropology, and architecture to study ancient daily activities, including all those where sound was a key element, such as music production [7].

2. Acoustics in Archaeological Places

2.1. Measurement and Characterization

Most investigations on this topic involve conducting measurements on-site at the selected locations, with the exception of the research in [8][9][23,24], where a replica of the site was created first. Most of these studies comply with the ISO 3382-1:2009 norm [10][25], except for [11][26]. Table 1 and Table 2 present the information related to the characterization of all these worldwide places. Additionally, the research of Đorđević [12][27] was identified, where a study of vessels was conducted inside churches in Serbia to determine if they were designed and used for acoustic purposes within buildings. The authors found that there is a certain regularity in the position of the vessels that influences the acoustics of the places they studied. Additionally, the investigation of D’Orazio [13][28] presents a review of acoustic theater designs from 15th to 19th century minor Italian Opera houses. Finally, three investigations using infra and ultrasound and vibration methods were identified to obtain the acoustic characteristics of the sites [14][15][16][17][29,30,31,32].
Table 1.
Archaeoacoustics measurement and characterization of historical worldwide places.
Table 2.
Systems and procedures used in measurements and characterization of studies reported in
Table 1
.

3. Musical Instruments and Pieces

Table 5 summarizes the worldwide research on studies of musical instruments and pieces. The most studied instruments include turtle shells, bullroarers, aerophones, notched idiophones, and wind instruments.
Table 5.
Systems and procedures used in musical instruments and pieces studies identified.

2.3. Simulation, Auralization, and Virtualization

Table 4 describes the worldwide investigations on simulation, auralization, and virtualization studies. Many of the studies specified the software used, such as CATT-Acoustic, Odeon, Ease, Comsol, Ramsete, IRIS, Dirac, Google Resonance, and Steam Audio. An article by Llorca-Bofí [47][60] was identified, where simulations and auralizations were carried out from a photogrammetric model of a room. Similar simulations to those performed with manual 3D models were obtained, so this method could be used in other studies. Additionally, a study by Boren [48][61] was identified, which aimed to determine whether the staging of speeches given by Julius Caesar in ancient Rome were acoustically plausible. Furthermore, an investigation was identified where the acoustic properties of the musical genre Liederistic were studied through an acoustic simulation using the Ramsete software [49][62].
Table 4.
Systems and procedures used in simulation, auralization, and virtualization studies identified.

2.2. Rock Art

Table 3 describes the investigations related to rock art studies worldwide. In general, works in this category attempted to identify whether acoustic phenomena influenced ancient cultures to select those specific locations for making their paintings. In particular, Diaz Andreu found evidence that inhabitants painted in places with a high level of reverberant sound since they considered the echo to be magical or extraordinary [37][51]. Waller concluded that some sites were chosen for rock art due to echo, while others were selected due to sound propagation characteristics, as the inhabitants chose these places since sounds could be heard at great distances [38][52]. Indeed, areas where murals were often painted were generally identified as places with particular acoustic characteristics, such as long reverberation times.
Table 3.
Systems and procedures used in rock art studies identified.
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