Virtual reality (VR) is a three-dimensional environment generated by the computer, in which subjects interact with the environment as if they were really inside it. The most used VR tools are the so-called HMD (head-mounted display) which make it possible to achieve what theorists define “direct mediated action”. The most common treatment for social anxiety disorder is represented by “in vivo exposure therapy” (iVET). Virtual reality therapies proved to be a valid alternative to the acquisition of social skills suitable for improving the symptoms of SAD. Although there has not been a significant difference between VRET and iVET, the low costs and flexibility of VRET open up new scenarios for achieving greater psychophysical well-being.
VRET has proved to be a valid alternative to “In Vivo” therapies for the treatment of Social Anxiety Disorder and its various forms. From the various analyzed research, it emerges that this therapy produces significantly positive results in a range that goes from 6 to 14 sessions. The research analyzed is positively correlated with a better diagnosis of the main measure of SAD. Moreover, the studies that contemplate a follow-up show that the curve of improvement is maintained over time. By critically evaluating the research by Anderson et al. [16][13], PRCS and BAT measures show a significant effect of active therapies compared with the waiting list control group. There are no significant differences between EGT and VRET except for FNE-B, which only improves for EGT. In the research by Bouchard et al. [17][14], the results were found to be consistent with other research. At post-treatment, VR was more effective than traditional exposure on the primary outcome measure (LSAS-SR) and on one of the five secondary outcome measures (SPS), whereas it was slightly less effective on the FNE measure. The result on SWEAT also gives us empirical confirmation of our hypothesis that VRET would be a simpler and cheaper intervention than iVET at SAD, thereby allowing the possibility to offer more exposure experiences. Bouchard et al. [17][14] highlighted the importance of the therapeutic alliance in predicting the outcome of SAD symptoms. In the study by Kampmann et al. [18][15], for example, where iVET was in some cases (FNE-B; EUROHIS-QOL) superior to VRET, the participant and the therapist were in two separate rooms during exposure to virtual reality. The absence of therapist support may have negatively impacted the therapeutic alliance, and thus may have reduced the effectiveness of VRET. Still in the research of Kampmann et al. [18][15], the regression analysis demonstrated the efficacy of VRET and IVET at post-treatment for LSAS-SR, BAT, PDBQ, DASS-21 measures. However, there are still many limitations: in the research of Kim et al. [20][16], although nearly all measures improved with VRET treatment (LSAS-SR; BAI; STAI; SPS; SIAS; PERS; ISS; FNE-B) the latter was unable to carry participants with SAD at the level of “healthy” participants. Another limitation of the studies is the frequent use of self-assessment measures which may not reflect the real levels reached. Most of the research (Anderson et al. [16][13]; Kampmann et al. [18][15]; Wallach et al. [21][17]) shows that the FNE-B measurement achieves positive results only through “In Vivo” therapy. This result can be interpreted in the perspective of a “realism” not yet achieved by available technologies, which does not allow participants to completely reduce their social anxiety. Much remains to be done to improve the technology behind VR exposure and thereby, the efficacy of VRET. However, by analyzing the research chronologically, in the various measures in common, we can still confirm a gradual improvement, in line with technological development, of the exposure in virtuo. The hope is, therefore, the achievement of an even more “mature” technology that can make a difference in the treatment of this debilitating disorder.
Put another way, the superiority of VRET over iVET should not be seen as much in the perspective of the reduction in symptoms, since they seem to be equally effective, but in the drastic reduction in the costs to carry out the therapy and in the flexibility that allows the clinician to control all the variables at stake. The low cost of VRET, in fact, may today represent the turning point for a broader access to psychological care to socioeconomic classes that are currently excluded. In addition, Virtual Reality’s flexibility opens up new psychotherapist scenarios in which the risks that a “disturbance variable” could compromise the therapeutic work are eliminated. Worth nothing, the analyzed research was exclusively based on Cognitive Behavioral Therapy, thus it would be interesting to hypothesize the support of Virtual Reality with other psychotherapeutic approaches. Virtual Reality is not free from limits, among which the main one is represented by so-called “cybersickness”. The hope in this regard is the development in the following years of hardware and software technologies that can reduce this feeling of nausea and allow for an even longer “exposures”. Of course, VR therapy is a tool that does not replace the founding elements of the therapeutic relationship: dialogue and listening between therapist and patient. Rather it has to be seen as an integrated approaches to the clinical practice in which the therapist keeps nurturing the human contact with the patient by creating a dialogue between classic psychotherapy and new technology. Of particular interest is exploring the therapeutic process insofar it is related to the outcome, and it is paramount to understanding mechanisms of change during therapy. However, future research in this area should evaluate the effects of virtual reality exposure in an even longer term. It should also always include a measure of the “sense of presence” as this is what makes virtual reality a “transformative reality for the subject” [23][18]. In conclusion, standard data collection protocols should be improved in order to overcome self-assessment measures and generate more accurate measures. In sum, virtual reality treatments seem to be an applicable option for decreasing the symptoms of SAD through the social skills learning. Somewhat surprisingly, as highlighted by our results, the efficacy of VRET is tantamount to iVET. The future of Virtual Reality treatments is currently promising and will face new challenges in the coming years. There is a general need to understand how new technologies, given their transformative potential, can find a place within the therapeutic practice [24][19].