Technological Aspects for Pleasant Learning: Comparison
Please note this is a comparison between Version 1 by Ramiro Quezada and Version 2 by Bruce Ren.

ThEl proceso de teaching–learning process, at eachenseñanza-aprendizaje, en cada nivel educational level, is often an open pvo, es a menudo un problem fora abierto para los educators and researcherdores e investigadores related to the statedcionados con el tema planteado. tLopic. Researchers investigadores combine emerging technologies toan tecnologías emergentes para formulate learning tools in order to understand ther herramientas de aprendizaje con el fin de comprender los contenidos abstract contents of the subjectos de las asignaturas; howsin ever, thembargo, el problem still a persistse. AUna technological learning tool would be effective when projected into an herramienta de aprendizaje tecnológico sería eficaz cuando se proyecta en un modelo educational model that looks atvo que analiza la motivation, ción, la usability, engagement, and technological accdad, el compromiso y la aceptabilitydad tecnológica. SAlgunome of these aspects could be attributed through the use of augmented reality and games de estos juegos podrían atribuirse mediante el uso de la realidad aumentada y los juegos. 

  • enjoyable learning
  • augmented reality
  • educational games
  • learning models
  • learning tools
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