| Version | Summary | Created by | Modification | Content Size | Created at | Operation |
|---|---|---|---|---|---|---|
| 1 | Catherine Yang | -- | 161 | 2026-09-22 05:26:32 | | | |
| 2 | Catherine Yang | -11 word(s) | 150 | 2026-09-22 05:33:56 | | |
Immersive social environments are digitally simulated or augmented environments that use immersive technologies, particularly virtual reality (VR), to enable users to interact with other people or social agents within a shared, spatially represented setting [1][2]. They provide users with a sense of presence in the environment and may support embodied interaction through avatars, spatial movement, gestures, voice, and other forms of real-time communication [2][3]. Unlike conventional online communication platforms, immersive social environments integrate social interaction with three-dimensional spatial experiences, allowing users to perceive themselves and others as participants within the same virtual or augmented space. Their design may involve virtual environments, avatar representation, spatial audio, motion tracking, and other human-computer interaction technologies that facilitate social presence and shared activities [4]. The concept therefore encompasses VR-based and related immersive environments in which technological systems mediate social interaction, communication, and participation.