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1 Catherine Yang -- 161 2026-09-22 05:26:32 |
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Office, E.E. Immersive Social Environments. Encyclopedia. Available online: https://encyclopedia.pub/entry/60214 (accessed on 05 October 2026).
Office EE. Immersive Social Environments. Encyclopedia. Available at: https://encyclopedia.pub/entry/60214. Accessed October 05, 2026.
Office, Encyclopedia Editorial. "Immersive Social Environments" Encyclopedia, https://encyclopedia.pub/entry/60214 (accessed October 05, 2026).
Office, E.E. (2026, September 22). Immersive Social Environments. In Encyclopedia. https://encyclopedia.pub/entry/60214
Office, Encyclopedia Editorial. "Immersive Social Environments." Encyclopedia. Web. 22 September, 2026.
Immersive Social Environments
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Immersive social environments are digitally simulated or augmented environments that use immersive technologies, particularly virtual reality (VR), to enable users to interact with other people or social agents within a shared, spatially represented setting [1][2]. They provide users with a sense of presence in the environment and may support embodied interaction through avatars, spatial movement, gestures, voice, and other forms of real-time communication [2][3]. Unlike conventional online communication platforms, immersive social environments integrate social interaction with three-dimensional spatial experiences, allowing users to perceive themselves and others as participants within the same virtual or augmented space. Their design may involve virtual environments, avatar representation, spatial audio, motion tracking, and other human-computer interaction technologies that facilitate social presence and shared activities [4]. The concept therefore encompasses VR-based and related immersive environments in which technological systems mediate social interaction, communication, and participation.

immersive social environments virtual reality social virtual reality social presence human-computer interaction immersive technologies

References

  1. Schroeder, R. Social Interaction in Virtual Environments: Key Issues, Common Themes, and a Framework for Research. In The Social Life of Avatars: Presence and Interaction in Shared Virtual Environments; Schroeder, R., Ed.; Springer: London, UK, 2002; pp. 1–18. https://www.semanticscholar.org/paper/Social-Interaction-in-Virtual-Environments%3A-Key-and-Schroeder/204e5be1a5761e2db3d3d4e6a3b5165154223657.
  2. Catherine S. Oh; Jeremy N. Bailenson; Gregory F. Welch; A Systematic Review of Social Presence: Definition, Antecedents, and Implications. Front. Robot. AI 2018, 5, 114. [CrossRef]
  3. Divine Maloney; Guo Freeman; Andrew Robb. Social Virtual Reality: Ethical Considerations and Future Directions for An Emerging Research Space; Institute of Electrical and Electronics Engineers (IEEE): Piscataway, NJ, United States, 2021; pp. 271-277. [CrossRef]
  4. Mel Slater; Maria V. Sanchez-Vives; Enhancing Our Lives with Immersive Virtual Reality. Front. Robot. AI 2016, 3, 74. [CrossRef]
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